Company of heroes 2 september patch11/4/2023 ![]() Axis vehicles with kwk38 20mm cannon (mostly armored cars) no longer shoot at planes (only exception is 20mm "Puma" which still can do so and keeps its AA mode).Revised the efficiency of of AA unit vs planes (2 units in static AA mode should provide a good AA coverage units without the AA mode active lose about 50% of their AA efficiency).88mm guns on Jagdpanther, King Tiger, Elefant and Nashorn will now have guaranteed penetration against Sherman E8 with sandbags upgrade.Tweaked the MGs on top of tanks to have lower chance to "one-shot" full-HP planes.All vehicles and AT guns now reveal themselves from camo after the first shot.Tweaked the US and CW rocket planes effectiveness (a little bit bigger AoE, effectiveness in AoE, overall less damage to infantry to underline its AT role).Tiger, Panther and Pershing Aces now start at Vet2.Re-camouflage times of Allied TDs set to same values as Axis ones (from faster re-camo).Axis PIII and stubby PIV tanks with HE ammo active will deal the same amount of damage to enemy structures as 75mm Sherman with HE.Set the cost of stubby PIV variants to 390MP 40F (from various costs) F1 in TH doctrine costs now 400MP 45F to make up for the top MG.Increased penetration on Tiger gun against Shermans so that it won't bounce even with sandbag upgrade.50cal vehicles (Jeeps, Greyhound, M20, Recce etc.) - vet2: 25% faster reloads, vet3: +12.5% accuracy (from +25% accuracy and +25% damage respectively) Tweaked the veterancy bonuses of light.Standardized number of possible camo shots for vehicles to 1 (from 2 or 3 based on vehicle).Changed accuracy against infantry for Stuart HE rounds - now basic accuracy is unchanged and gets lowered by 25% when the infantry is moving (from "-25% no matter if they are moving or not). ![]()
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